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Unencrypted Functions

Notify system

This is used for notifying the player with a notification.

Client

client/framework/notify.lua
function notifySystem(table)
if not table then return end
lib.notify(table)
end
  • table: table | The table of the notification
    • title: string | The title of the notification
    • description: string | nil | The description of the notification
    • type: string | The type of notification (success, error etc)
    • position: string | The position of the notification (top-right, top-left etc - in config)

Server

server/framework/notify.lua
function notifySystem(source, table)
if not table then return end
if not source then return end

lib.notify(source, table)
end
  • source: number | The player's source
  • table: table | The table of the notification
    • title: string | The title of the notification
    • description: string | nil | The description of the notification
    • type: string | The type of notification (success, error etc)
    • position: string | The position of the notification (top-right, top-left etc - in config)

Placing Checks

This is used for checking if a player can place a crafting bench.

Client

client/framework/customChecks.lua
function customChecks(source)
-- these are in place so you can add your own checks before a user can place a crafting bench
-- return false to not allow them to place the bench
return true
end
  • source: number | The player's source

Server

server/framework/customChecks.lua
function customChecks(source)
-- these are in place so you can add your own checks before a user can place a crafting bench
-- return false to not allow them to place the bench
return true
end
  • source: number | The player's source