Unencrypted Functions
Notify system
This is used for notifying the player with a notification.
Client
function notifySystem(table)
if not table then return end
-- lib.notify(table)
QBCore.Functions.Notify(table.title)
end
- table:
table
| The table of the notification- title:
string
| The title of the notification - description:
string
|nil
| The description of the notification - type:
string
| The type of notification (success, error etc) - position:
string
| The position of the notification (top-right, top-left etc - in config)
- title:
Server
function notifySystem(source, table)
if not table then return end
if not source then return end
lib.notify(source, table)
end
- source:
number
| The player's source - table:
table
| The table of the notification- title:
string
| The title of the notification - description:
string
|nil
| The description of the notification - type:
string
| The type of notification (success, error etc) - position:
string
| The position of the notification (top-right, top-left etc - in config)
- title:
Progressbar
This is used for the creating and scratching of sprays.
Change this to however your progress bar does it, just make sure to call the onCancel
and onFinish
functions.
Client
function progressBar(isScratch, animDict, anim, onCancel, onFinsh)
local time = Config.sprays.timeToCreateSpray
if isScratch then
time = Config.sprays.timeToScratch
end
local text = _Lang('sprays.creatingSpray')
if isScratch then
text = _Lang('sprays.scratchSpray')
end
QBCore.Functions.Progressbar('create_spray', text, time * 1000, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = animDict,
anim = anim,
flags = 1,
}, {}, {}, function() -- Done
onFinsh()
end, function() -- Cancel
onCancel()
end)
end
Show Text
These are called if you use the interaction instead of target to display the text to the user.
Client
function showText(text, config)
if not config then config = {} end
lib.showTextUI(text, config)
end
- text:
string
| The text to be displayed - config:
table
- position:
string
| The position of the text (top-left, top-right etc - in config)
- position:
function hideText()
lib.hideTextUI()
end
Spray Checks
These are called before the user is actually allowed to spray, therefore you can put your own checks in here.
Client
function sprayChecks(source, uniqueId, gangId)
-- return false if you dont want to allow the player to spray such as check if they are in a house or not else return true
-- if returning false then return the reason also such as return false, 'Spraying in house'
return true
end
- source:
number
| The player's source - uniqueId:
string
| The unique id of the spray - gangId:
number
| The gang id of the player
Server
function sprayChecks(source, uniqueId, gangId)
-- return false if you dont want to allow the player to spray such as check if they are in a house or not else return true
-- if returning false then return the reason also such as return false, 'Spraying in house'
return true
end
- source:
number
| The player's source - uniqueId:
string
| The unique id of the spray - gangId:
number
| The gang id of the player
Spray Fonts
Spray Font Adjustments
This is used for adjusting the font of the spray.
function generateCorrectSpray(text, font)
local scaleFactor = Config.sprays.scaleFactor
if font == 'Subway' then
scaleFactor = scaleFactor - 3.0
end
if font == 'Underground' then
scaleFactor = scaleFactor - 3.0
end
if font == 'NextUp' then
text = text:upper()
scaleFactor = scaleFactor - 7.0
end
return text, scaleFactor
end
- text:
string
| The text of the spray - font:
string
| The font of the spray
Custom Fonts
This is used for adding custom fonts to your server.
- Download the font you want to use (.ttf format)
- Download this program GFX Font Converter
- Watch the video on how this works Youtube (Ignore how he puts it in the game, just how he creates the gfx file)
- Drag this file into your
stream/
folder - Add the font to your
pure-gangsystem/config/gangs.lua
file
availableFonts = {
'blowbrush',
'FortyScript',
'Grafite',
'NextUp',
'Painterz',
'Subway', -- REPLACE ONE OF THESE FONTS WITH YOUR FONT NAME
},
-
Folder directory to replace the image is
pure-gangsystem/web/build/sprays/
-
Then spawn the font in game and then take a picture and replace the spray(NUMBER) whereas the number being the spray number you are replacing
-
Restart the server and then you should be good to use this font within the game!
Give Blueprints
This is used when they have a blueprint bench and generate a blueprint.
Server
Currently this is set up for pure-crafting however you will have to adjust to your own crafting!
function givePlayerBlueprint(source)
local blueprint = exports['pure-crafting']:getRandomBlueprint()
giveItem(source, blueprint, 1)
end